To prove this these topics will be discussed:
What is the point of blaming death on video games?
Go ahead abolish violence in games and whilst you're at it...
An Influence of violence? Yeah, Right.
Computer guns can't train us to use a gun.
Ratings.
Positive Game Effects.
UPDATE
From the Book 'Hackers'
A novelisation by David Bischoff.
Based on the Screenplay by Rafeal Moreu.
He'd spent many a moment sharpening his video-game skills.
The Stupid Judge hadn't ruled that out, though he probably would have liked to.
But video games didn't harm society.
Have a look at this graph
These figures are the results of many people filling out surveys and prove that people don't believe that violence in video games harms people.
Is there a point of blaming death on video games? Blatantly, NO! there is absolutely no point in blaming deaths on video games! For a time the press were blaming the trenchcoat massacre on the classic computer game, 'Doom'. The media has focused on possible dangers of video game violence. There is no proof that games cause any psychological harm.
Go ahead abolish violence in games and whilst you're at it why don't
you take violence out of films, off the TV and stop having wars with
each other. Abolishing things - like violent games - is what causes
violence in the first place. If people aren't happy about something
then they protest.
Violence isn't bad in fact it's good for you.
Almost every computer game on the market has violence in it. Doom,
Duke Nukem, Warcraft, and many others. Violence allows you to take
your aggressions out without physically harming anything in reality.
If you don't like violence but feel repulsed by it, fine you can feel however you want. To find this out see if you like this picture or not.
TV or video games don't influence people. The copy of Bambi that
one of the Trenchcoat guys owned didn't affect him. What you don't
believe it! Well then get this Martin Bryant owns 2 copies in his video
library. The trenchcoat guy also had a 'Doom' game box lying on the
floor. Guess what the media focused on? It definitely wasn't the Bambi
Video.
Power Rangers on TV, If you were a little kid, you might
have come away after watching feeling as if you wanted to jump around
kicking everything (don't worry it's still OK to feel like this). Just
like watching a film such as 'Mars Attacks', you feel as though you
want to have a Pulse Rifle of your own and blast aliens. Now tell me,
do you come away from Doom, The Quakes, Half-Life, Kingpin or The
Carmageddons feeling any of that orsimilar? No, even the youngest
people do not. You just don't getthe feeling of influence from games as
you do from films. Once the game is off, you go watch something on TV
or go out somewhere, you just forget about it.
There is no way that virtual guns can train you to use the real thing. They help to simulate the game. They obviously look likeguns, but don't feel like the real thing. Video/computer guns are rare though, so then there isn't a possibility that pressing a key on a keyboard or game pad and aiming it can teach anyone to use a real gun. A real gun feels completely different, it's steel cold, feels awkward if your not used to handling one and has more weight and recoil.
Games are rated so that people of different ages can get the right games with the right amount of violence, language, etc. that is allowed for that age group. Ratings in games are to be abided by parents and sales clerk. The manufacturer can't be blamed, because the game needs to be sold with its violence as an appeal to people. Let's look at it another way, are brands of beer blamed for underage drinking?
Concluding, while surfing the netlooking for info, a link appeared
proving that Tetris was evil (It was fake). To create such a thing
proves that even games like Tetris can be made bad and that people are
very naïve and ignorant when it comes to video games, technology, music
and other things. Many people jump to conclusions because these are
easier to blame than the parents, drugs, or that the child may have
just been pretty screwed up in the first place.
Let's face it
you're more likely to be influenced by TV, friends and everyday life
then you are by video games.
Bibliography
www.media-awareness.ca/eng/issues/violence/resource/reports/vgames.htm
www.media-awareness.ca/eng/med/class/teamedia/videos2.htm
dmoz.org/Society/Issues/Violence/Media/Video_Games/
www.gaming-age.com/news3/may99/052799e.htm
www.msu.edu/user/murphyp6/group1/index.html
www.3dgameforce.com/articles/gameviolence/
www.playnow.com.au/editorial/Editorial22.asp
www.frontiernet.net/~grimace2/eviltet.htm
www.tbi.net/~max/zviolent.htm
www.ersb.com
Know anyone who needs to do some research or english homework?
Or use this as a basis for an 'English Issues' Section.
Show your
Mum (or Dad) or spread the word!
So why not tell them about this page? - Click Here!